Time Bandit Invincibility Program --------------------------------- Run this program from low res. It will prompt you to insert the Time Bandit disk, after which the game will load normally, except that your Time Bandit character now doesn't lose any lives when he's hit. I've had reports that this program doesn't work on an STe. It definitely works on an STf with tos 1.0 or 1.4. Since the author is unavailable, we're stuck with that situation. Time Bandit's Solution ---------------------- This is the solution to Timebandit tm 's Excalibur: Get wire from hanger bay, goto control room (5 ships) and use wire to get ring, use ring to open security door, get coordinations, goto transporter room, enter new coordinations, go in transporter, drop in hole, get heading to star base-4, get crystals, go back to excalibur, go upstair, goto engineering room in hanger bay, use crystals, goto control room, goto helsman room, enter new heading, goto communication room, enter emergency code from text on timebandit's screen, get transporter setting, enter transporter code, goto Star base-4, open Klingon's crate, get pin, hide, answer no, answer yes, goto security door, passwd in 1a-death 2b-destruct(I think) 3c-?(I forgot, but it is not important!) 4d-decimate (very important password!), get charm(rabbit foot), give charm to Mr. Moore, (To get artifact in 4D) goto Klingon's weapon/defense station, get drop shield code, go back to Excalibur, goto communication room, send drop shield code, use pin in weapon room in Excalibur, FIRE and bingo (only in 4D), Well, that one of the seven artifacts. p.s. If player 2 is in the Klingon ship while player 1 fire in 4D, player 2 would be terminated and send to limbo!!! However, when player 1 exists Excalibur, player 2 becomes phantom. These are some hints for Cheop's curse In order to get the artifact from Cheop's curse, you need some items from Guardian and Sentinel. Get Scepter from Guardian in 2B and get Ankh from Sentinel in 2A. Use Scepter and Ankh to deflect laser to blind the Guardian (eyeball). Also, the solutions to the riddle in Guardian are man and dreams. There are many passwords to Ghost Town. Gentleman, enchanter and terrorize (or it is terrorise, I forgot exactly) are the key to the artifact (watch). In Greymoon, the Mad Hermit will see you only on level 1C, 2C, 3C, and 4C. On 1C, the solution to Hermit's card game is the torch. On 2C, first get wine, goto shepherd, make business with him, offer him wine, answer yes to both of his questions, answer BLOOD to Mad Hermit's question. On 3c, get grave dirt, answer GRAVE DIRT On 4A, the fourth keys is in the fourth tower. You must cross the Labyrinth to get the key and the treasure chest. Remember not to bring any key during the trip on the 4th tower (Otherwise, you have to come back to get the key again). Inside the treasure chest, there are fours items. Green Paper-2500 pts Black Ashes-POISON Blue Crystal-small diamond Iron Pellets-it give you invisibility for a few seconds In 4C, you must get the Blue Crystal in order to get pass Mad Hermit and get the artifact (Unicorn). After you get pass Mad Hermit, call the sorceress. Otherwise, you get points but you don't get the artifact. Are there more than 7 artifacts? I have found the pac-man (Shadow Land), watch (Ghost Town), unicorn (Greymoon), king's crown, Excalibur, Egyptian headress (Cheo's curse) and the moon. To get the moon, you must finish the game. Time Bandit is for Atari ST from Michtron by B.Dunlevy & H.Lafnear. This solution to Excalibur for Time Bandit is written by Willy Siew. 06/24/1987 Special thanx to Robbert M. (He is the current world record holder on the arcade game Star War with the score 300,000,000. Without him, I would have spend much longer time to solve and finish Time Bandit.)